Red Hypernova Dragon
DARK 12

Red Hypernova Dragon

  • Archetype:
  • Cosmic Synchro Monster

  • ATK:
  • 4500

  • DEF:
  • 3000

  • View:
  • 2905




4 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
70± 8/ 100
Power Score
Intrinsic 69
Deck 70

Red Hypernova Dragon — Power Evaluation

Final Score: 70 ± 8 · Confidence: Medium

  • Intrinsic: 69 · Deck: 70 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker

Why it scores here

The card's power comes from its interaction and survivability rather than its 4500 ATK. Its quick effect banishes itself to wipe the opponent's field and GY and then Special Summons Red Nova Dragon from the Extra Deck, so it converts one body into a new board. Its immunity to opponent targeting and destruction effects keeps it on the field. Its 4500 ATK and 3000 DEF earned no points, and it scores only moderately on accessibility and deck cost because it needs Resonator-style tuner support and an Extra Deck slot.

Axis scores

Axis Score Evidence
Accessibility 60 400 of 400 attached decks run it at one copy and 98% of them include the core Resonator partners, but it sits in the Extra Deck and needs a Synchro setup, with no combo evidence to confirm how often it is live (observed, inferred).
Combo & Conversion 70 The text shows one quick effect that turns the card into a new Special Summon of Red Nova Dragon, but no recorded combo boards exist to measure how far it converts (inferred).
Resource Economy 50 The self-banish cost is a card disadvantage for the user, and the mass banish of opponent cards plus a Special Summon offsets it only partly, with no measured netCardAdvantage (inferred).
Effect & Interaction 85 It stops opponent targeting and destruction by card effects and also banishes the opponent's field and GY in one quick effect, a strong and hard-to-play-around interaction package (verified).
Material Utility 35 It is a Synchro monster that needs four Tuners and a non-Tuner to summon, so it is an awkward material and not a clean generic material body (inferred).
Resilience & Flexibility 80 Opponent targeting and destruction protection persists on the field, and the once-per-turn quick effect can be used at more than one timing, so it survives common interruption (verified, inferred).
Deck-Building Efficiency 60 It runs as a single copy in every attached deck with no garnet or lock clause in the text, but it requires a specific Resonator Synchro base and occupies an Extra Deck slot (verified, inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 69, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Opponent cannot target it with card effects and cannot destroy it with opponent card effects
  • Once-per-turn quick effect banishes the opponent's field and GY in one activation
  • The banish-and-Special-Summon route turns one body into a new Synchro board
  • Single copy in every attached deck, and it is present in 400 of 400 decks

Weaknesses

  • Synchro summon needs four Tuners plus a non-Tuner, which is demanding
  • Self-banish is a cost, so the card gives up its own body to use its effect
  • Poor material value: it is a heavy Synchro body rather than a clean generic material
  • Its power depends on Resonator/Archfiend ecosystem support

Counters / choke points

  • Opponent effects cannot target or destroy it, so the main counters are non-targeting and non-destruction effects such as banish, or stopping the Synchro summon before it resolves (inferred)

Best use

Boss/End-board finisher with board-wipe and replacement body. Decks: Resonator, Archfiend, Bystial/Byssted, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Opponent cannot target it with card effects and cannot be destroyed by opponent's card effects; Once-per-turn quick effect banishes itself, banishes opponent field and GY cards, then Special Summons Red Nova Dragon from the Extra Deck; Present in 400 of 400 attached decks at 1 copy each; Top partner overlap of 98% with Resonator core cards
  • Observed: Main-deck inclusion in the Resonator, Archfiend, and Bystial/Byssted archetypes; Usage statistics show 100% inclusion in Crimson Dragon and Ancient Warrior, and 53.5% in Resonator Synchro
  • Inferred: Synchro summon requirements make it a heavy-body finisher rather than a clean material; Board-wipe value outweighs the self-banish cost, though no measured net card advantage exists; Its interaction is strong but depends on a Resonator-style Synchro base
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so unlimited copies are assumed no rulings or dated metagame sample supplied











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